Magic
Psionic Magic
| Type | Spell Name | Description | Target Type |
|---|---|---|---|
| Attack | Mind Lance | A spear of pure mental force that pierces an enemy’s mind, dealing psychic damage. | Single Target |
| Attack | Neural Overload | A wave of disorienting thought, causing psychic pain and possible confusion in all enemies. | AoE |
| Attack | Psycho Crush | Telekinetically slams or crushes a target with raw willpower, causing physical harm. | Single Target |
| Attack | Waking Nightmare | Inflicts a terror-inducing hallucination, stunning or panicking an enemy. | Single Target |
| Attack | Darkness | Envelops an area in oppressive psychic gloom, impairing enemy vision and inducing a psychotic state—afflicted foes lose reason, attack wildly (friend or foe), and suffer psychic damage over time. | AoE |
| Support | Mental Fortitude | Bolsters an ally’s resolve, cleansing mind effects and increasing resistance to fear or charm. | Single Target |
| Support | Clarity | Restores focus to a target, curing confusion, charm, or magical sleep. | Single Target |
| Support | Empathic Link | Shares pain/damage among allies, evening out incoming harm for a time. | AoE |
| Support | Cerebral Shield | Creates a psychic barrier, increasing defense against magical or psychic attacks. | AoE |
| Utility | Thought Speak | Enables telepathic communication with others, bypassing language barriers. | Single Target |
| Utility | Distort Perception | Cloaks the user/party from sight, clouding the minds of observers. | AoE (Party) |
| Utility | Precognition | Grants brief foresight of danger, revealing traps or ambushes before they happen. | Self |
| Utility | Phantom Step | Allows the caster to phase through solid objects or slip bonds for a short time. | Self |
Resonance Magic
| Type | Spell Name | Description | Target Type |
|---|---|---|---|
| Attack | Resonant Pulse | Releases a burst of sonic energy, damaging all enemies in an area. | AoE |
| Attack | Glacial Wave | Unleashes a chilling harmonic that freezes and injures foes with cold energy. | AoE |
| Attack | Thunder Call | Channels atmospheric resonance to strike a single foe with lightning. | Single Target |
| Attack | Stonebreaker Chord | Shatters armor/barriers with low-frequency vibration, reducing defense and causing damage. | Single Target |
| Attack | Crystalline Storm | Rains razor-sharp ice crystals at high velocity across a wide area, shredding all within range. Can be countered with heat. | AoE |
| Utility/Attack | Frozen Firmata | Crowd control; slows all enemies in range, deals minor cold/vibrational damage each round (2-round duration) Shaman only spell | AoE |
| Support | Harmonic Restoration | Heals physical wounds and restores vitality by tuning the body’s life frequency. | Single Target |
| Support | Aura of Serenity | Calms allies and gradually restores their energy and spirit over time. | AoE (Party) |
| Support | Elemental Ward | Attunes allies to resist fire, ice, or lightning for a duration. | AoE (Party) |
| Support | Life Echo | Reflects a portion of physical/magical damage back to attackers. | AoE (Party) |
| Utility | Pathfinder’s Song | Reveals hidden passages, secret doors, or maps a safe route in hazardous areas. | AoE (Party/Self) |
| Utility | Dissonant Dispel | Cancels magical effects, curses, or traps by disrupting their resonance. | AoE (Area) or Single Target |
| Utility | Traveler’s Chorus | Shields the group from harsh environments (cold, sandstorms, etc.) while active. | AoE (Party) |
| Utility | Echo Shift | Shifts party’s resonance for short-range teleportation or rapid escape. | AoE (Party/Self) |
Hybrid Magic (Rare and End Game Level)
| Type | Spell Name | Description | Target Type |
|---|---|---|---|
| Attack | Soul Resonance | Unleashes a wave that assaults both body and mind—dealing psychic and elemental damage simultaneously to all enemies. | AoE |
| Attack | Echoing Ruin | Strikes a single foe with a harmonic-psionic blast that shatters mental defenses and disrupts molecular cohesion, causing heavy damage and lingering debilitation. | Single Target |
| Attack | Abyssal Chorus | Calls forth the deepest fears and primal energies of the land, causing all enemies in the area to suffer psychic terror and environmental damage. | AoE |
| Support | Unity of Mind | Links the minds and life energies of all allies, rapidly healing wounds, restoring mental clarity, and making the group resistant to corruption and confusion for a time. | AoE (Party) |
| Support | Memory of the World | Recovers a fallen ally by calling back their soul with resonant harmonics and anchoring it with psionic will—true resurrection. | Single Target |
| Support | Purifying Wave | Dispels all curses, mind control, and environmental debuffs on the party, leaving a lingering buff to resistance against dark magic. | AoE (Party) |
| Utility | Dimensional Slip | Instantly shifts the party between dimensions or locations by synchronizing mental intent and environmental resonance. | AoE (Party/Self) |
| Utility | Synthesis | Temporarily fuses the magic of allies for a powerful combined spell effect (next spell cast is amplified and gains hybrid traits). | AoE (Party) |
| Utility | Ancestral Vision | Reveals hidden truths—lost paths, concealed foes, or ancient magic—in the surrounding area by reading the psychic and resonant “memories” of the land. | AoE (Area) |
| Utility | Warding Nexus | Creates a zone of reinforced reality that blocks both psionic and resonance-based attacks, as well as corruption from Chaos, for a short time. | AoE (Area/Party) |
Note
- Hybrid spells are rare, high-cost, and often require special lineage, training, or story events to unlock.
- They are designed to break stalemates, counteract the most dangerous threats (like Chaos/Dark Falz), or deliver dramatic “save the party” moments.
- The effects always blend mind and environment—never just one or the other.