Engineer
"Where others see ruins, I see opportunity. Where others see defeat, I see a system waiting to be reprogrammed."
Class Archtype
- Archetype: Tech / Utility
- Role: Tactical Support Specialist
- Primary Stats: Intelligence, Dexterity
- Magic Access: None
- Skill Progression: Fibonacci Sequence (Lv 1, 3, 5, 8, etc.)
Class Overview
Engineers are master tacticians and inventors who bring order to chaos through innovation, ingenuity, and adaptive technology. Wielding tools instead of spells and circuits instead of sigils, they excel at manipulating the battlefield—deploying drones, erecting barricades, disabling enemy tech, or overclocking allies at critical moments.
Unlike Mages or Warriors, Engineers don’t channel energy or swing swords—they rewrite the rules mid-fight. They’re vital assets in any expedition, whether restoring ancient machinery, disabling force fields, or bypassing digital security. Some are salvagers of lost tech; others are battlefield strategists who build their way to victory.
Subclasses
Combat Engineer
A frontline support unit that specializes in deployable defenses, explosive traps, combat drones, and reinforced barricades. Combat Engineers thrive in unpredictable environments where improvisation is key to survival.
Systems Engineer
A backline technician who focuses on software warfare, intrusion, and field enhancement. Systems Engineers manipulate digital infrastructure, disrupt enemy systems, and boost their team’s performance with high-efficiency tech.
Class Features
- Deployables: May place up to two field devices (e.g., turret, drone, trap, or shield node) simultaneously.
- Reactive Repair: Can restore mechanical allies (such as CASTs, turrets, or drones) and disable hostile tech-based traps or devices.
- Overclock Pulse: Once per day, may supercharge an ally’s actions, allowing a bonus move or enhanced effect for two turns.
- Tech Expertise: Automatically succeeds at basic mechanical identification and grants a bonus to interfacing with ancient or alien technology.
Skills and Skill Progression
| Tier | Skill Name | Description |
|---|---|---|
| Tier 1 | Auto-Turret Deployment | Deploys a stationary turret that fires at enemies within a short radius. Lasts 3 turns or until destroyed. |
| Tier 1 | Repair Kit | Restore HP to a mechanical ally (CAST, drone, turret) or partially repair a damaged tech object. |
| Tier 1 | Tactical Barricade | Places a temporary barricade that provides cover and impedes enemy movement. |
| Tier 1 | Sensor Sweep | Scans the area for hidden traps, devices, and cloaked units. Reveals weak points. |
| Tier 1 | Overclock Boost | Boosts an ally's next action, granting +2 to speed-based rolls or initiative. |
| Tier 2 | EMP Net | Fires a net that disables one mechanical enemy or drone for 1 turn. Effective against small tech. |
| Tier 2 | Drone Swarm | Summons two compact drones that attack enemies or assist with tasks. Lasts 3 turns. |
| Tier 2 | Remote Override | Attempts to hack a nearby mechanical device or enemy unit. Success causes confusion or shutdown. |
| Tier 2 | Reactive Shield Node | Deploys a node that grants +1 defense to all nearby allies for 2 turns. Only one may be active. |
| Tier 2 | Signal Jammer | Disrupts communications and targeting systems in a small radius. Reduces enemy accuracy for 2 turns. |
Combat Style
Engineers prefer positioning and preparation to direct combat. They thrive when they can set up the battlefield, predict enemy movement, and manipulate the environment to trap or stall enemies. Their weapons of choice include toolcasters (multi-function energy tools), shockrods, and light pistols. Though not physically durable, their gadgets more than make up for it.
Visual Identity
Engineers are typically seen in sleek utility gear, reinforced with lightweight armor plating, tool harnesses, and integrated data visors. CAST Engineers often feature modular ports and built-in deployables, while Palman Engineers favor wearable tech and experimental gear.
Allowed Armor & Weapon Types
- Armor: Light to Medium (custom-modified for utility functions)
- Weapons: Shockrods, Pistols, Toolcasters, Energy Nets
- Restricted from: Heavy armor, melee greatweapons, magic-enhancing gear