Thief

Thief - Thief - a stealthy and deceptive rogue class

“The knife in the dark rewrites more stories than the sword on the battlefield.”

Class Archetype

  • Parent Archetype: Rogue
  • Role: Utility / Control / Stealth DPS (Situational)
  • Primary Stats: Dexterity (DEX) and Intelligence (INT)
  • Secondary Stat: Charisma (CHR)
  • Magic Type: None
  • Armor: Light only
  • Weapons: Small blades, shortbows, throwing knives, garrotes, sleight-based items
  • Skill Progression: Fibonacci Sequence (Lv 1, 3, 5, 8, 13…)

Overview

The Thief is a master of shadows, manipulation, and survival by any means. Unlike their Bounty Hunter cousin, the Thief avoids confrontation entirely unless it’s on their terms. This class thrives on deception, infiltration, and high-risk, high-reward opportunities.

They move silently, speak with silver tongues, and carry a thousand tricks in hidden sleeves. Whether acting as an urban phantom, political saboteur, or underworld broker, the Thief bends situations to their advantage, often before a blade is ever drawn.

Thieves are rarely recognized as heroes, yet in the right hands, they can shape entire events from the shadows.

Combat & Class Mechanics

Stealth Backstab (Signature Ability)

  • The Thief is the only class that gains a 3x damage multiplier when performing a successful stealth backstab.
  • Requirements: The target must be unaware and not currently engaged in combat.
  • Backstab is melee only and cannot be attempted more than once per enemy per encounter.

Trickery & Cunning

  • Excels in deception, sleight of hand, and mechanical lockpicking.
  • Can disorient targets with movement feints, object misplacement, or verbal distraction.
  • Thieves often alter the flow of combat before initiative is rolled.

Black Market & Network

  • Access to underground contacts, smugglers, fences, and information brokers.
  • Unlike Bounty Hunters, Thieves operate outside of PCA sanction and law.
  • Network-based downtime actions include rumors, sabotage, or tracking goods.

Equipment Proficiencies

Weapons

  • Daggers, knives, garrotes
  • Shortbows, throwing knives
  • Caltrops, smoke bombs, flash devices

Armor

  • Light only. Designed for maximum flexibility and stealth.
  • May include muffling fabric, visual distorters, or hollowed sleeves for tools.

Thieves sacrifice defense and raw damage in favor of first-strike advantage and situation control.

Attributes

Attribute Role
DEX Governs stealth, sleight, and precision attacks
INT Enhances planning, disarming traps, decoding puzzles
CHR Used in manipulation, bluffing, and con-based gameplay

Skills and Skill Progression

The Thief learns new abilities at levels that follow the Fibonacci Sequence (1, 3, 5, 8, 13, etc.), representing their growing expertise in stealth, deception, and assassination.

  • Tier 1 Skills: Available at level 1. Players choose 2 of 5 to start.
  • Tier 2 Skills: Unlock at level 7. Players may select a Tier 1 or Tier 2 skill at each Fibonacci level.

Tier 1 Skill Table

Tier Skill Name Type Description
1 Shadowstep Stealth / Mobility Instantly shift between two shadowed locations up to 10 meters apart. Grants temporary concealment.
1 Misdirection Trick / Distraction Use sleight of hand to disorient an enemy or NPC, forcing them to target the wrong direction or delay their action.
1 Thieves’ Tools Utility / Lockpicking Grants advantage on mechanical lockpicking and disarming traps. Can attempt complex locks others cannot.
1 Silver Tongue Social / Deception Gain advantage on bluff, persuasion, or disguise checks when weaving falsehoods or distractions.
1 Silent Execution Combat / Backstab If attacking from stealth and unseen, deal an additional +1x damage (stacks with backstab bonus, once per encounter).

Tier 2 Skill Table

Tier Skill Name Type Description
2 Smoke Veil Escape / Utility Drop a cloud of smoke that obscures vision, granting advantage on disengage, hiding, or slipping away.
2 Doppel Echo Illusion / Decoy Create a brief illusion of yourself that draws attacks or confuses enemies for one round.
2 Whisper Network Informant / Intel Access black market contacts or thieves’ guild intel for mission-critical information or favors.
2 Precision Fingers Utility / Sabotage You can disable small devices, sabotage weapons, or steal with almost imperceptible motion.
2 Viper’s Grace Stealth / Criticals After remaining undetected for a full round, your next melee attack auto-crits if it hits.

Cultural Variants

Palman Thieves

  • Often part of rebellion cells, slum syndicates, or mercantile espionage rings
  • Politically driven or self-made thieves with ties to noble scandals

Motavian Thieves

  • Dune ghosts, cave-hoppers, or salvagers who prey on travelers and ruins
  • Use misdirection in close quarters and tribal illusions

CAST Thieves

  • Exceptionally rare. Generally rogue AI or CASTs running illicit firmware
  • Rely on stealth plating, mimic subroutines, and cloaking overlays

Numan Thieves

  • Naturally adept at theft due to speed, light frames, and emotional reading
  • Often thrill-seekers or manipulated from youth into syndicates

Summary Table

Trait Value
Class Archetype Rogue
Subclass Name Thief
Primary Stats Dexterity (DEX), Intelligence (INT)
Secondary Stat Charisma (CHR)
Magic Use None
Signature Feature 3x Damage Stealth Backstab
Role Utility, Stealth, Control
Armor Light Only
Weapons Small blades, throwing weapons, shortbows
Skill Unlocking Fibonacci Progression (Lv 1, 3, 5, 8, 13…)