Bounty Hunter


Bounty Hunter - Bounty Hunter - a tactical DPS rogue class

“I don’t care if it breathes, bleeds, or beams. If there’s a price on its head, I’ll find it.”
- Jacko, Bounty Hunter

Overview

The Bounty Hunter is the galaxy’s most efficient predator. Where warriors charge and mages cast, the Bounty Hunter hunts. Built for tactical precision, subterfuge, and cold execution, this Rogue subclass thrives on preparation, ambush, and adaptability in both urban and wild environments.

They do not wield traditional magic—but instead operate using technology, cunning, and psionically-enhanced tools. They track high-value targets, deploy traps and surveillance tech, and build vast networks of contacts, informants, and underworld allies.

Role and Mechanics

  • Archetype: Rogue
  • Subclass: DPS (Tactical Precision)
  • Primary Stats: Dexterity, Intelligence
  • Magic Use: No spellcasting. May access psionically-attuned tech (e.g., trackers, implants, scanners)
  • Armor: Light to Medium (same as Vanguard)
  • Weapons: Precision energy pistols, vibroblades, snare-launchers, high-velocity daggers
  • Combat Style: Ambush, control, and single-target burst

Core Features

Tactical Combat, Not Spellcasting

Unlike the Vanguard, the Bounty Hunter does not cast spells. Instead, they rely on:

  • Smart-traps and deployable tools
  • Psionic sensory tech for tracking and interrogation -Interference devices to suppress casters and stealth units

Tracking & Info Gathering

  • Can mark and track targets across planetary terrain or city sectors
  • Access to unique interrogation abilities, social leverage, or blackmail systems
  • Capable of gathering bounties from regional databases, underworld boards, or PCA backchannels

Psionic-Tech Fusion

While not spellcasters, Bounty Hunters can enhance gear with psionic resonance signatures for:

  • Enhanced reflex time
  • Predictive scanning of environments
  • Bio-tagging of targets for remote retrieval

Weapons & Armor

Weapons

  • Energy pistols (modular, quick-draw)
  • Plasma daggers / vibroknives
  • Retractable arm blades
  • Grapple cord launchers
  • Bola mines / EMP discs

Armor

  • Reinforced light armor with cloaking mesh
  • Tactical HUD helmets with target memory
  • Built-in trap bays or deployment kits

Bounty Hunters are more armored than standard Rogues, and can match the mobility of a Vanguard—but without the magic.

Skills and Skill Progression

The Bounty Hunter learns new abilities at levels that follow the Fibonacci Sequence (1, 3, 5, 8, 13, etc.), representing their growing expertise in tracking, infiltration, and combat.

  • Tier 1 Skills: Available at level 1. Players choose 2 of 5 to start.
  • Tier 2 Skills: Unlock at level 7. Players may select a Tier 1 or Tier 2 skill at each Fibonacci level.

Bounty Hunter Tier 1 Skills Table

Tier Skill Name Type Description
1 Marked for Claim Target Control Designate a target with a psionic tag visible only to you, granting bonus damage and enhanced tracking against them.
1 Deploy Snare Trap Trap Deployment Set a concealed energy snare that immobilizes the first enemy who triggers it; can be enhanced with tech mods.
1 Interrogator’s Instinct Utility / Info Gathering Gain insight into an NPC’s emotional state, detect lies, or extract tactical info using psionic micro-expression scanning.
1 Tactical Cloak Mobility / Stealth Activate a brief cloaking field that grants temporary invisibility and movement speed boost for 1 round.
1 Requisition Spike Tech / Utility Hack into a local grid, terminal, or bounty board to retrieve live data, bounty lists, or secure shortcuts.

Bounty Hunter Tier 2 Skills Table

Tier Skill Name Type Description
2 Neuro-Tether Psionic Restraint Project a psionic leash onto your marked target; if they move more than 10 meters from you, they suffer disorientation and slowed movement.
2 Echo Cache Trap/Tech Hybrid Deploy a multi-sensor trap that records audio and motion, pinging enemy patrols and replaying false signals to confuse them.
2 Subdermal Surge Combat Reflex Boost Once per encounter, activate a hidden adrenal tech implant to gain an extra action and advantage on reaction-based checks for 2 rounds.
2 Network Uplink Informant/Utility Instantly connect with your informant network to reveal hidden locations, access secret vendors, or call in favors from the black market.
2 Execution Protocol Finisher / Burst DPS Against a marked or weakened target, deliver a brutal strike that deals double damage and briefly silences tech or psionic abilities.

Passive and Downtime Systems

Informant Network

  • Invest time, credits, or favors into cultivating underworld contacts
  • Can generate leads, decode local chatter, or reveal target movements
  • Roleplay and downtime system unique to this subclass

Behavioral Signature Index

  • Track multiple targets via scent, gait, energy patterns, or emotional spikes
  • Customizable “target profile” system to narrow bounty tracking

Collection Protocols

  • Bounty Hunters gain bonuses for defeating or capturing targets under contract
  • Contract rewards may vary: credits, gear, faction favor, or narrative hooks
  • Failure to follow bounty code can result in blacklisting from guilds or informant networks

Cultural Variants

Palman Bounty Hunters

  • Clean, high-tech professionals, often licensed by the PCA
  • Use digital recon drones and smart contracts

Motavian Bounty Hunters

  • Terrain-savvy and instinctive; blend tribal cunning with salvaged tech
  • Use bio-traps, desert scents, and reactive armor

CAST Bounty Hunters

  • Ruthless and unflinching; some are retired enforcers or war machines
  • Have built-in tracking arrays and optional cybernetic weapons

Numan Bounty Hunters

  • Preternaturally fast, with instincts honed for scent and microexpression reading
  • Many operate solo or with psychic beasts

Summary

  • Trait: Value
  • Class Archetype: Rogue
  • Subclass Name: Bounty Hunter
  • Primary Stats: Dexterity, Intelligence
  • Magic Use: No spellcasting; limited psionic gear use
  • Armor: Light / Medium (Same as Vanguard)
  • Weapons: Energy pistols, daggers, traps, tech-based tools
  • Role: Tactical DPS / Ambush Hunter
  • Core Themes: Tracking, prep, subduing, contracts, subterfuge