Shaman

"The Shaman is Dezolis’s unbreakable seer and ritualist—diviner of fate, master of survival, and protector of the world’s deepest mysteries, but ever hunted for the threat they represent."
Shaman Class (Resonance Utility/Controller/Tank Archetype)
Archetype
Utility / Controller / Tank (Environmental Manipulation, Ritual Magic, Divination, Interdimensional Travel, Crowd Control, High Defense)
Core Concept
Shamans are Dezolis’s ritualists and sacred resonance specialists—resilient, wise, and uniquely attuned to the world’s hidden currents. Only Dezolians can walk this path, and among them, none are more revered or feared than Vel’Zain, the legendary High Seer whose mastery of divination and interdimensional movement is unrivaled. All Shamans inherit a fragment of this legacy—reading omens, sensing threats, and crossing the boundaries between worlds.
However, this power comes at a cost: in the modern age, Shamans are relentlessly persecuted. Any Palman Central Authority (PCA) or LeShiec-aligned NPCs will attack Shamans on sight, making open travel dangerous and forcing Shamans to rely on their divination, disguise, and interdimensional escape abilities to survive in hostile lands.
Design Pillars
- Environmental & Hazard Control: Alters terrain, shields from elements, adapts party to extremes.
- Ritual Utility: Reveals hidden paths, dispels magic, ensures survival, and foresees danger.
- Divination: All Shamans possess abilities to sense threats, reveal secrets, and guide decisions through ritual or instinct.
- Interdimensional Movement: Unique access to blink and teleportation magic at advanced ranks.
- Crowd Control: Slows and disrupts enemies, breaks formations, and manages group threats.
- Tank & Defense: Endures direct assault, resists elemental harm, and mitigates debuffs with ritual barriers and resilience.
- Limited Offense: Control-focused damage, not a main damage dealer.
Core Spell Toolkit
| Spell Name | Type | Description/Role | Target Type |
|---|---|---|---|
| Resonant Pulse | Attack | Disrupts and pushes back foes with vibrational force (minor damage, mostly control) | AoE |
| Elemental Ward | Support | Shields the party from elemental harm | AoE (Party) |
| Life Echo | Support | Reflects a portion of incoming damage back at attackers | AoE (Party) |
| Pathfinder's Song | Utility | Reveals hidden passages, secret doors, or safe routes; also aids in divination | AoE (Party/Self) |
| Dissonant Dispel | Utility | Cancels magical effects, curses, or traps by disrupting their resonance | AoE (Area)/Single |
| Traveler's Chorus | Utility | Shields the group from harsh environments while active | AoE (Party) |
| Echo Shift | Utility | Allows party to blink (short-range interdimensional movement); higher-level: full teleportation | AoE (Party/Self) |
| Glacial Wave* | Attack | (Optional, high-level) Summons freezing winds to hinder enemies (lower damage than caster) | AoE |
| Frozen Firmata | Utility/Attack | Shaman-only: Crowd control; slows all enemies in range, dealing minor cold/vibrational damage each round for 2 rounds | AoE |
| Divination (Passive/Active) | Utility | Senses threats, reveals omens, provides guidance (always available, improved with mastery) | Self/Party |
Role in Party
- Defensive Controller/Tank: Soaks up danger, shields party, and stands strong against environmental and magical threats.
- Diviner: Guides with ritual insight, sensing danger and revealing the best path forward.
- Interdimensional Specialist: Blinks party out of danger; at mastery, can teleport across the world or between planes.
- Crowd Control: Subdues and slows enemy groups, manages battlefield flow.
- Utility Specialist: Reveals secrets, adapts to challenges, neutralizes hazards.
- Secondary Support: Defensive buffs, situational offense, and battlefield adaptation.
Weaknesses
- Not a main damage dealer or healer.
- Some abilities require time or specific environments.
- May be less effective in resonance-dead or corrupted locations.
- Dezolian only: This class cannot be chosen by non-Dezolians.
- Persecuted: Shamans are attacked on sight by PCA and LeShiec-aligned NPCs—open travel is hazardous.