Seraph


Seraph - Seraph - Psionic healer and battlefield medic

“Seraphs are masters of psychic restoration and defense—equally at home as battlefield medics, mental wardens, or strategists who shape the group’s fate through mind and will.”

Seraph Class (Psionic Healer Archetype)

Archetype

Healer / Support (Mental, Emotional, and Spiritual Restoration)

Core Concept

Seraphs are psionic specialists who manipulate the mental and emotional states of others, restore physical and psychic health, and defend against mind-affecting threats. Their techniques draw on empathy, discipline, and deep understanding of consciousness—whether applied with compassion, pragmatism, or clinical detachment is up to the individual Seraph. They are not bound to any creed or deity, but serve as guardians, medics, or manipulators of the psyche depending on their own philosophy and goals.

Design Pillars

  • Restoration: Restores HP, removes status ailments, and mends psychic trauma.
  • Psychic Defense: Shields against mind control, emotional manipulation, and debilitation.
  • Emotional/Strategic Influence: Can stabilize, motivate, or even subdue allies and foes as needed.
  • Sacrifice & Redistribution: Absorbs, mitigates, or transfers harm and mental affliction within the group.

Signature Abilities/Spells

  • Empathic Link: Redistributes or absorbs pain/debuffs in the party.
  • Mental Fortitude: Removes or resists mental/emotional afflictions; enhances willpower.
  • Clarity: Instantly clears confusion, sleep, or psychic paralysis.
  • Soothing Presence: Provides slow, steady healing and status recovery in an area.
  • Sanctuary Field: Creates a zone where intrusive mental or emotional effects are blocked.
  • Sacrificial Grace: Temporarily absorbs a share of negative effects for others.
  • Revive Spirit: Returns a fallen ally to fighting condition (limited-use).

Role in Party

  • Primary function: Ensures team survival and stability in hostile environments or against mind-based threats.
  • Secondary: Influences group morale, clarity, and cohesion—through methods the player chooses (soothing, discipline, cold logic, etc.).
  • Last line of defense: Can absorb or redirect dangerous effects to protect the group in a pinch.

Weaknesses

  • Limited offensive capabilities.
  • Vulnerable to being overwhelmed if unsupported.
  • Effectiveness depends on reading situations and using abilities at the right time.